![]() If this setup sounds familiar, well, it has been a staple formula of Dungeons & Dragons and its clones for years. In order to play Alternity, you will need at least two hardcover books: the Player’s Handbook and the Gamemaster Guide as I mentioned above. I got my hands on the Player’s Handbook back in ’98, but in typical D&D-like fashion it also required the Gamemaster Guide, which I wouldn’t pick up until some time in 2005 along with most of the other supplements from a used RPG bookshelf at my FLGS of the day.Īnyway, let’s get to the heart of the matter. It has taken on an almost mythic significance in my mind. I consider Alternity the greatest RPG I have never played.įrankly I’m a little afraid to play it at this point. It was also the game that was home to the fifth edition of Gamma World, and the Starcraft Adventures setting, which was a toned-down version of the system used for an RPG based on Blizzard Entertainment’s well-loved RTS. Matter, which is a modern-day game drawing much of its inspiration from conspiracy theories and the X-Files.It bills itself as “a framework for all kinds of contemporary to far-future science fiction adventures.” Indeed, its two original settings are Star*Drive, a far-future space-opera, and Dark Alternity, by Bill Slavicsek and Richard Baker, is a science-fiction role-playing game released in 1998 by TSR (now Wizards of the Coast).
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